Arena progression
Explore the planned arena progression, equipment unlocks, currencies and tours.
Fight. Unlock. Build your way.
Progression design — under development. The rules below describe the agreed direction, not rewards or unlocks already available on the realm. Prices, tour details and amplification thresholds may change.
Greatness equipment
Per character • Cumulative wins| Wins | Slot unlocked |
|---|---|
| 100 | Rings |
| 200 | Bracelets |
| 300 | Helmet |
| 400 | Armor |
| 500 | Gloves |
| 600 | Amulet |
| 700 | Cape |
Unlock first, then buy with Imperials. Earlier purchases are never required.
Amplification unlocks
Account-wide • Permanent • Provisional thresholds| Maximum level | Account wins |
|---|---|
| +1 | 50 |
| +2 | 100 |
| +3 | 150 |
| +4 | 200 |
| +5 | 300 |
| +6 | 400 |
| +7 | 600 |
| +8 | 1,000 |
| +9 | 2,500 |
| +10 | 5,000 |
Shared unlocks, separate character wallets. No random amplification failure.
Start with a real loadout
Starting gold funds one basic loadout, not several. NPCs sell ordinary resilience gear without set bonuses. All non-Greatness equipment and weapons are available from the start; availability does not mean free items.
Earn, save, choose
Wins award gold, Imperials of Greatness and 100 Miracle Coins. Losses award gold only. There is no daily earning cap in the current design. Gold and Imperial amounts are still being tuned; currencies belong to each character.
Greatness belongs to your character
Every 100 cumulative character wins unlocks another Greatness slot. Unlocking allows an Imperial purchase; it does not grant the item. Save your Imperials, skip purchases and buy any unlocked piece without buying earlier pieces.
Amplification belongs to your account
Cumulative account wins unlock amplification caps for every character, including new ones. These unlocks persist across tours. Each character pays its own upgrade costs. Amplification has no random failure in the current design.
Crystals, runes and supplies
Equipment, crystals, runes, signs and spheres are bought with Imperials. Crystal and rune progression, supply prices and grade unlocks are still being designed. Buffs may use Miracle Coins; this is not final.
Elo and arena tours
Elo measures competitive standing separately from currencies and win unlocks. Timed tours are planned with rare books and cosmetic costumes. Duration, ranking rules, Elo resets and reward brackets are not final.
Books worth working toward
Base books are planned for NPC shops; rare tour books will not be in normal shops. The target is weeks for maximum upgrades and months for all base books, with rare books as a longer pursuit.
Daily rewards and steady progress
The target is a meaningful step every 15–20 minutes of active play. Daily bonuses are planned, possibly through the existing daily gift. Claim rules, amounts and timing remain under development.
